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source: data/branches/Shader_HS18/programs/GLSL120/ShowUVdir3D.glsl

Last change on this file was 12115, checked in by wiesep, 6 years ago

Changed folder structure, deletet some unused files and cleaned up code

File size: 166 bytes
Line 
1#version 120
2
3varying vec4 oUv0;
4
5// Basic fragment program to display 3d uv
6void main()
7{
8        vec3 n = normalize(oUv0.xyz);
9        gl_FragColor = vec4(n.x, n.y, n.z, 1.0);
10}
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