source:
data/branches/Shader_HS18/programs/GLSL120/ShowUVdir3D.glsl
Last change on this file was 12115, checked in by wiesep, 6 years ago | |
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File size: 166 bytes |
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1 | #version 120 |
2 | |
3 | varying vec4 oUv0; |
4 | |
5 | // Basic fragment program to display 3d uv |
6 | void main() |
7 | { |
8 | vec3 n = normalize(oUv0.xyz); |
9 | gl_FragColor = vec4(n.x, n.y, n.z, 1.0); |
10 | } |
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