Last change
on this file since 12206 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
|
File size:
571 bytes
|
Rev | Line | |
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[12115] | 1 | #version 150 |
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| 2 | |
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| 3 | // Trivial GLSL geometry shader that doubles a mesh. |
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| 4 | |
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| 5 | uniform mat4 WorldViewProj; |
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| 6 | |
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| 7 | layout(triangles) in; |
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| 8 | layout(triangle_strip, max_vertices = 6) out; |
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| 9 | |
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| 10 | void main(void) |
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| 11 | { |
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| 12 | for (int i = 0; i < gl_in.length(); ++i) { |
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| 13 | gl_Position = WorldViewProj * gl_in[i].gl_Position; |
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| 14 | EmitVertex(); |
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| 15 | } |
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| 16 | EndPrimitive(); |
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| 17 | |
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| 18 | for (int i = 0; i < gl_in.length(); ++i) { |
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| 19 | const vec4 world_offset = vec4(50, 50, 50, 0); |
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| 20 | gl_Position = WorldViewProj * (gl_in[i].gl_Position + world_offset); |
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| 21 | EmitVertex(); |
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| 22 | } |
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| 23 | EndPrimitive(); |
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| 24 | } |
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