Last change
on this file since 12373 was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
571 bytes
|
Rev | Line | |
---|
[12115] | 1 | #version 150 |
---|
| 2 | |
---|
| 3 | // Trivial GLSL geometry shader that doubles a mesh. |
---|
| 4 | |
---|
| 5 | uniform mat4 WorldViewProj; |
---|
| 6 | |
---|
| 7 | layout(triangles) in; |
---|
| 8 | layout(triangle_strip, max_vertices = 6) out; |
---|
| 9 | |
---|
| 10 | void main(void) |
---|
| 11 | { |
---|
| 12 | for (int i = 0; i < gl_in.length(); ++i) { |
---|
| 13 | gl_Position = WorldViewProj * gl_in[i].gl_Position; |
---|
| 14 | EmitVertex(); |
---|
| 15 | } |
---|
| 16 | EndPrimitive(); |
---|
| 17 | |
---|
| 18 | for (int i = 0; i < gl_in.length(); ++i) { |
---|
| 19 | const vec4 world_offset = vec4(50, 50, 50, 0); |
---|
| 20 | gl_Position = WorldViewProj * (gl_in[i].gl_Position + world_offset); |
---|
| 21 | EmitVertex(); |
---|
| 22 | } |
---|
| 23 | EndPrimitive(); |
---|
| 24 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.