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source: data/branches/Shader_HS18/programs/GLSL150/AtomicGS.glsl @ 12206

Last change on this file since 12206 was 12115, checked in by wiesep, 6 years ago

Changed folder structure, deletet some unused files and cleaned up code

File size: 571 bytes
Line 
1#version 150
2
3// Trivial GLSL geometry shader that doubles a mesh.
4
5uniform mat4 WorldViewProj;
6
7layout(triangles) in;
8layout(triangle_strip, max_vertices = 6) out;
9 
10void main(void) 
11{
12    for (int i = 0; i < gl_in.length(); ++i) {
13        gl_Position = WorldViewProj * gl_in[i].gl_Position;
14        EmitVertex();
15    }
16    EndPrimitive();
17
18    for (int i = 0; i < gl_in.length(); ++i) {
19        const vec4 world_offset = vec4(50, 50, 50, 0);
20        gl_Position = WorldViewProj * (gl_in[i].gl_Position + world_offset);
21        EmitVertex();
22    }
23    EndPrimitive();
24}
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