source:
data/branches/Shader_HS18/programs/GLSL150/Combine_fp.glsl
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12181
Last change on this file since 12181 was 12115, checked in by wiesep, 6 years ago | |
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File size: 246 bytes |
Rev | Line | |
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[12115] | 1 | #version 150 |
2 | ||
3 | uniform sampler2D RT; | |
4 | uniform sampler2D Sum; | |
5 | uniform float blur; | |
6 | ||
7 | in vec2 oUv0; | |
8 | out vec4 fragColour; | |
9 | ||
10 | void main() | |
11 | { | |
12 | vec4 render = texture(RT, oUv0); | |
13 | vec4 sum = texture(Sum, oUv0); | |
14 | ||
15 | fragColour = mix(render, sum, blur); | |
16 | } |
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