Last change
on this file since 12206 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
|
File size:
361 bytes
|
Rev | Line | |
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[12115] | 1 | #version 150 |
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| 2 | |
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| 3 | in vec2 depth; |
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| 4 | //out vec4 fragColour; |
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| 5 | |
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| 6 | void main() |
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| 7 | { |
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| 8 | #if LINEAR_RANGE |
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| 9 | float finalDepth = depth.x; |
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| 10 | #else |
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| 11 | float finalDepth = depth.x;// / depth.y; |
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| 12 | #endif |
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| 13 | // just smear across all components |
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| 14 | // therefore this one needs high individual channel precision |
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| 15 | // fragColour = vec4(finalDepth, finalDepth, finalDepth, 1); |
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| 16 | gl_FragDepth = finalDepth; |
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| 17 | } |
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| 18 | |
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