Last change
on this file since 12373 was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
361 bytes
|
Rev | Line | |
---|
[12115] | 1 | #version 150 |
---|
| 2 | |
---|
| 3 | in vec2 depth; |
---|
| 4 | //out vec4 fragColour; |
---|
| 5 | |
---|
| 6 | void main() |
---|
| 7 | { |
---|
| 8 | #if LINEAR_RANGE |
---|
| 9 | float finalDepth = depth.x; |
---|
| 10 | #else |
---|
| 11 | float finalDepth = depth.x;// / depth.y; |
---|
| 12 | #endif |
---|
| 13 | // just smear across all components |
---|
| 14 | // therefore this one needs high individual channel precision |
---|
| 15 | // fragColour = vec4(finalDepth, finalDepth, finalDepth, 1); |
---|
| 16 | gl_FragDepth = finalDepth; |
---|
| 17 | } |
---|
| 18 | |
---|
Note: See
TracBrowser
for help on using the repository browser.