Last change
on this file since 12216 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
|
File size:
361 bytes
|
Line | |
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1 | #version 150 |
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2 | |
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3 | in vec2 depth; |
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4 | //out vec4 fragColour; |
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5 | |
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6 | void main() |
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7 | { |
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8 | #if LINEAR_RANGE |
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9 | float finalDepth = depth.x; |
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10 | #else |
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11 | float finalDepth = depth.x;// / depth.y; |
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12 | #endif |
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13 | // just smear across all components |
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14 | // therefore this one needs high individual channel precision |
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15 | // fragColour = vec4(finalDepth, finalDepth, finalDepth, 1); |
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16 | gl_FragDepth = finalDepth; |
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17 | } |
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18 | |
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