Last change
on this file since 12292 was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
361 bytes
|
Line | |
---|
1 | #version 150 |
---|
2 | |
---|
3 | in vec2 depth; |
---|
4 | //out vec4 fragColour; |
---|
5 | |
---|
6 | void main() |
---|
7 | { |
---|
8 | #if LINEAR_RANGE |
---|
9 | float finalDepth = depth.x; |
---|
10 | #else |
---|
11 | float finalDepth = depth.x;// / depth.y; |
---|
12 | #endif |
---|
13 | // just smear across all components |
---|
14 | // therefore this one needs high individual channel precision |
---|
15 | // fragColour = vec4(finalDepth, finalDepth, finalDepth, 1); |
---|
16 | gl_FragDepth = finalDepth; |
---|
17 | } |
---|
18 | |
---|
Note: See
TracBrowser
for help on using the repository browser.