Last change
on this file since 12206 was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
466 bytes
|
Rev | Line | |
---|
[12115] | 1 | #version 150 |
---|
| 2 | |
---|
| 3 | uniform mat4 worldViewProj; |
---|
| 4 | uniform vec4 texelOffsets; |
---|
| 5 | uniform vec4 depthRange; |
---|
| 6 | |
---|
| 7 | in vec4 vertex; |
---|
| 8 | out vec2 depth; |
---|
| 9 | |
---|
| 10 | void main() |
---|
| 11 | { |
---|
| 12 | gl_Position = worldViewProj * vertex; |
---|
| 13 | |
---|
| 14 | // fix pixel / texel alignment |
---|
| 15 | gl_Position.xy += texelOffsets.zw * gl_Position.w; |
---|
| 16 | // linear depth storage |
---|
| 17 | // offset / scale range output |
---|
| 18 | #if LINEAR_RANGE |
---|
| 19 | depth.x = (gl_Position.z - depthRange.x) * depthRange.w; |
---|
| 20 | #else |
---|
| 21 | depth.x = gl_Position.z; |
---|
| 22 | #endif |
---|
| 23 | depth.y = gl_Position.w; |
---|
| 24 | } |
---|
| 25 | |
---|
Note: See
TracBrowser
for help on using the repository browser.