Last change
on this file since 12216 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
466 bytes
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Line | |
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1 | #version 150 |
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2 | |
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3 | uniform mat4 worldViewProj; |
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4 | uniform vec4 texelOffsets; |
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5 | uniform vec4 depthRange; |
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6 | |
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7 | in vec4 vertex; |
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8 | out vec2 depth; |
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9 | |
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10 | void main() |
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11 | { |
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12 | gl_Position = worldViewProj * vertex; |
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13 | |
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14 | // fix pixel / texel alignment |
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15 | gl_Position.xy += texelOffsets.zw * gl_Position.w; |
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16 | // linear depth storage |
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17 | // offset / scale range output |
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18 | #if LINEAR_RANGE |
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19 | depth.x = (gl_Position.z - depthRange.x) * depthRange.w; |
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20 | #else |
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21 | depth.x = gl_Position.z; |
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22 | #endif |
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23 | depth.y = gl_Position.w; |
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24 | } |
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25 | |
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