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source: data/branches/Shader_HS18/programs/GLSL150/DitherFP.glsl @ 12373

Last change on this file since 12373 was 12115, checked in by wiesep, 6 years ago

Changed folder structure, deletet some unused files and cleaned up code

File size: 287 bytes
RevLine 
[12115]1#version 150
2
3uniform sampler2D RT;
4uniform sampler2D noise;
5in vec2 oUv0;
6
7out vec4 fragColour;
8
9void main()
10{
11        float c = dot(texture(RT, oUv0), vec4(0.30, 0.11, 0.59, 0.00));
12        float n = texture(noise, oUv0).r * 2.0 - 1.0;
13        c += n;
14
15        c = step(c, 0.5);
16
17        fragColour = vec4(c,c,c,1.0);
18}
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