source:
data/branches/Shader_HS18/programs/GLSL150/GrassAmbientFp.glsl
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12302
Last change on this file since 12302 was 12115, checked in by wiesep, 6 years ago | |
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File size: 235 bytes |
Rev | Line | |
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[12115] | 1 | #version 150 |
2 | ||
3 | uniform sampler2D diffuseMap; | |
4 | ||
5 | in vec4 oUv0; | |
6 | in vec4 oColour; | |
7 | ||
8 | out vec4 fragColour; | |
9 | ||
10 | /// grass_vp ambient | |
11 | void main() | |
12 | { | |
13 | vec4 texColor = texture(diffuseMap, oUv0.xy); | |
14 | fragColour = vec4(oColour.rgb, texColor.a); | |
15 | } |
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