Last change
on this file since 12206 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
|
File size:
847 bytes
|
Rev | Line | |
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[12115] | 1 | #version 150 |
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| 2 | |
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| 3 | |
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| 4 | uniform mat4 worldViewProj; |
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| 5 | uniform vec4 ambient; |
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| 6 | uniform vec4 offset; |
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| 7 | |
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| 8 | in vec4 position; |
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| 9 | in vec4 normal; |
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| 10 | in vec4 uv0; |
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| 11 | |
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| 12 | out vec4 oUv0; |
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| 13 | out vec4 oColour; |
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| 14 | |
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| 15 | /// grass_vp ambient |
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| 16 | void main() |
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| 17 | { |
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| 18 | // Position |
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| 19 | vec4 mypos = position; |
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| 20 | vec4 factor = vec4(1.0, 1.0, 1.0, 1.0) - uv0.yyyy; |
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| 21 | mypos = mypos + offset * factor; |
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| 22 | gl_Position = worldViewProj * mypos; |
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| 23 | // Texture Coord |
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| 24 | oUv0.xy = uv0.xy; |
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| 25 | /* |
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| 26 | // Normal |
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| 27 | // Make vec from vertex to camera |
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| 28 | vec4 EyeVec = camObjPos - mypos; |
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| 29 | // Dot the v to eye and the normal to see if they point |
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| 30 | // in the same direction or opposite |
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| 31 | float aligned = dot(normal, EyeVec); // -1..1 |
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| 32 | // If aligned is negative, we need to flip the normal |
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| 33 | if (aligned < 0) |
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| 34 | normal = -normal; |
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| 35 | //oNormal = normal; |
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| 36 | */ |
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| 37 | // Color |
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| 38 | oColour = ambient; |
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| 39 | } |
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