Last change
on this file since 12232 was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
847 bytes
|
Rev | Line | |
---|
[12115] | 1 | #version 150 |
---|
| 2 | |
---|
| 3 | |
---|
| 4 | uniform mat4 worldViewProj; |
---|
| 5 | uniform vec4 ambient; |
---|
| 6 | uniform vec4 offset; |
---|
| 7 | |
---|
| 8 | in vec4 position; |
---|
| 9 | in vec4 normal; |
---|
| 10 | in vec4 uv0; |
---|
| 11 | |
---|
| 12 | out vec4 oUv0; |
---|
| 13 | out vec4 oColour; |
---|
| 14 | |
---|
| 15 | /// grass_vp ambient |
---|
| 16 | void main() |
---|
| 17 | { |
---|
| 18 | // Position |
---|
| 19 | vec4 mypos = position; |
---|
| 20 | vec4 factor = vec4(1.0, 1.0, 1.0, 1.0) - uv0.yyyy; |
---|
| 21 | mypos = mypos + offset * factor; |
---|
| 22 | gl_Position = worldViewProj * mypos; |
---|
| 23 | // Texture Coord |
---|
| 24 | oUv0.xy = uv0.xy; |
---|
| 25 | /* |
---|
| 26 | // Normal |
---|
| 27 | // Make vec from vertex to camera |
---|
| 28 | vec4 EyeVec = camObjPos - mypos; |
---|
| 29 | // Dot the v to eye and the normal to see if they point |
---|
| 30 | // in the same direction or opposite |
---|
| 31 | float aligned = dot(normal, EyeVec); // -1..1 |
---|
| 32 | // If aligned is negative, we need to flip the normal |
---|
| 33 | if (aligned < 0) |
---|
| 34 | normal = -normal; |
---|
| 35 | //oNormal = normal; |
---|
| 36 | */ |
---|
| 37 | // Color |
---|
| 38 | oColour = ambient; |
---|
| 39 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.