Last change
on this file was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
519 bytes
|
Rev | Line | |
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[12115] | 1 | #version 150 |
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| 2 | |
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| 3 | uniform sampler2D diffuseMap; |
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| 4 | |
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| 5 | in vec4 oUv0; |
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| 6 | in vec2 oDepth; |
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| 7 | |
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| 8 | out vec4 fragColour; |
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| 9 | |
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| 10 | //////////////////////// GRASS SHADOW CASTER |
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| 11 | void main() |
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| 12 | { |
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| 13 | float alpha = texture(diffuseMap, oUv0.xy).a; |
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| 14 | if (alpha > 0.001) |
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| 15 | { |
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| 16 | fragColour = vec4(1.0, 1.0, 1.0, 0.0); |
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| 17 | } |
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| 18 | else |
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| 19 | { |
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| 20 | float finalDepth = oDepth.x / oDepth.y; |
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| 21 | // just smear across all components |
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| 22 | // therefore this one needs high individual channel precision |
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| 23 | fragColour = vec4(vec3(finalDepth), 1.0); |
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| 24 | } |
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| 25 | } |
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