Last change
on this file since 12115 was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
519 bytes
|
Line | |
---|
1 | #version 150 |
---|
2 | |
---|
3 | uniform sampler2D diffuseMap; |
---|
4 | |
---|
5 | in vec4 oUv0; |
---|
6 | in vec2 oDepth; |
---|
7 | |
---|
8 | out vec4 fragColour; |
---|
9 | |
---|
10 | //////////////////////// GRASS SHADOW CASTER |
---|
11 | void main() |
---|
12 | { |
---|
13 | float alpha = texture(diffuseMap, oUv0.xy).a; |
---|
14 | if (alpha > 0.001) |
---|
15 | { |
---|
16 | fragColour = vec4(1.0, 1.0, 1.0, 0.0); |
---|
17 | } |
---|
18 | else |
---|
19 | { |
---|
20 | float finalDepth = oDepth.x / oDepth.y; |
---|
21 | // just smear across all components |
---|
22 | // therefore this one needs high individual channel precision |
---|
23 | fragColour = vec4(vec3(finalDepth), 1.0); |
---|
24 | } |
---|
25 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.