Last change
on this file since 12202 was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
408 bytes
|
Rev | Line | |
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[12115] | 1 | #version 150 |
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| 2 | |
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| 3 | in vec4 vertex; |
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| 4 | in vec4 normal; |
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| 5 | in vec4 uv0; |
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| 6 | in vec4 uv1; // pos2 |
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| 7 | |
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| 8 | // out vec2 oUv; |
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| 9 | out vec4 colour; |
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| 10 | |
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| 11 | uniform mat4 worldViewProj; |
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| 12 | uniform vec4 anim_t; |
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| 13 | |
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| 14 | // hardware morph animation (no normals) |
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| 15 | void main() |
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| 16 | { |
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| 17 | // interpolate |
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| 18 | vec4 interp = vec4(vertex.xyz + anim_t.x * (uv1.xyz - vertex.xyz), 1.0); |
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| 19 | |
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| 20 | gl_Position = worldViewProj * interp; |
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| 21 | // oUv = uv0.xy; |
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| 22 | colour = vec4(1.0, 0.0, 0.0, 1.0); |
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| 23 | } |
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