Last change
on this file since 12216 was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
875 bytes
|
Rev | Line | |
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[12115] | 1 | #version 150 |
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| 2 | |
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| 3 | in vec4 vertex; |
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| 4 | in vec3 normal; |
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| 5 | in vec4 uv0; |
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| 6 | in vec4 uv1; // pos2 |
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| 7 | in vec4 uv2; // normal2 |
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| 8 | |
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| 9 | out vec4 colour; |
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| 10 | // out vec2 oUv; |
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| 11 | |
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| 12 | uniform mat4 worldViewProj; |
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| 13 | uniform vec4 anim_t; |
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| 14 | uniform vec4 objSpaceLightPos; |
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| 15 | uniform vec4 ambient; |
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| 16 | |
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| 17 | // hardware morph animation (with normals) |
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| 18 | void main() |
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| 19 | { |
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| 20 | // interpolate position |
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| 21 | vec4 posinterp = vec4(vertex.xyz + anim_t.x*(uv1.xyz - vertex.xyz), 1.0); |
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| 22 | |
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| 23 | // nlerp normal |
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| 24 | vec3 ninterp = normal + anim_t.x*(uv2.xyz - normal); |
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| 25 | ninterp = normalize(ninterp); |
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| 26 | |
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| 27 | gl_Position = worldViewProj * posinterp; |
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| 28 | // oUv = uv0.xy; |
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| 29 | |
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| 30 | vec3 lightDir = normalize( |
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| 31 | objSpaceLightPos.xyz - (posinterp.xyz * objSpaceLightPos.w)); |
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| 32 | |
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| 33 | // Colour it red to make it easy to identify |
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| 34 | float lit = clamp(dot(lightDir, ninterp), 0.0, 1.0); |
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| 35 | colour = vec4((ambient.rgb + vec3(lit,lit,lit)) * vec3(1.0,0.0,0.0), 1.0); |
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| 36 | } |
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