source:
data/branches/Shader_HS18/programs/GLSL150/InvertFP.glsl
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12302
Last change on this file since 12302 was 12115, checked in by wiesep, 6 years ago | |
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File size: 141 bytes |
Rev | Line | |
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[12115] | 1 | #version 150 |
2 | ||
3 | uniform sampler2D RT; | |
4 | in vec2 oUv0; | |
5 | in vec2 oUv1; | |
6 | out vec4 fragColour; | |
7 | ||
8 | void main() | |
9 | { | |
10 | fragColour = 1.0 - texture(RT, oUv0); | |
11 | } |
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