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source: data/branches/Shader_HS18/programs/GLSL150/InvertFP.glsl @ 12206

Last change on this file since 12206 was 12115, checked in by wiesep, 6 years ago

Changed folder structure, deletet some unused files and cleaned up code

File size: 141 bytes
Line 
1#version 150
2
3uniform sampler2D RT;
4in vec2 oUv0;
5in vec2 oUv1;
6out vec4 fragColour;
7
8void main()
9{
10        fragColour = 1.0 - texture(RT, oUv0);
11}
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