source:
data/branches/Shader_HS18/programs/GLSL150/InvertFP.glsl
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12206
Last change on this file since 12206 was 12115, checked in by wiesep, 6 years ago | |
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File size: 141 bytes |
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1 | #version 150 |
2 | |
3 | uniform sampler2D RT; |
4 | in vec2 oUv0; |
5 | in vec2 oUv1; |
6 | out vec4 fragColour; |
7 | |
8 | void main() |
9 | { |
10 | fragColour = 1.0 - texture(RT, oUv0); |
11 | } |
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