Last change
on this file since 12302 was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
773 bytes
|
Rev | Line | |
---|
[12115] | 1 | #version 150 |
---|
| 2 | |
---|
| 3 | // Ogre port of Nvidia's IsoSurf.cg file |
---|
| 4 | // Modified code follows. See http://developer.download.nvidia.com/SDK/10/opengl/samples.html for original |
---|
| 5 | // |
---|
| 6 | // Cg port of Yury Uralsky's metaball FX shader |
---|
| 7 | // |
---|
| 8 | // Authors: Simon Green and Yury Urlasky |
---|
| 9 | // Email: sdkfeedback@nvidia.com |
---|
| 10 | // |
---|
| 11 | // Copyright (c) NVIDIA Corporation. All rights reserved. |
---|
| 12 | //////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
| 13 | |
---|
| 14 | in vec3 oNormal; |
---|
| 15 | |
---|
| 16 | out vec4 fragColour; |
---|
| 17 | |
---|
| 18 | // Pixel shader |
---|
| 19 | void main() |
---|
| 20 | { |
---|
| 21 | // Sanitize input |
---|
| 22 | vec3 N = normalize(oNormal); |
---|
| 23 | vec3 L = vec3(0, 0, 1); |
---|
| 24 | float nDotL = dot(N, L); |
---|
| 25 | |
---|
| 26 | vec3 materials[2] = vec3[](vec3(1, 1, 1), vec3(0, 0, 0.5)); |
---|
| 27 | |
---|
| 28 | fragColour = vec4(abs(nDotL) * materials[int(nDotL < 0.0)], 0.1); |
---|
| 29 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.