Last change
on this file since 12216 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
|
File size:
862 bytes
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Rev | Line | |
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[12115] | 1 | #version 150 |
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| 2 | |
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| 3 | uniform sampler2D Image; |
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| 4 | uniform float scale; |
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| 5 | uniform float pixelSize; |
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| 6 | in vec2 oUv0; |
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| 7 | out vec4 fragColour; |
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| 8 | |
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| 9 | // The Laplace filter approximates the second order derivate, |
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| 10 | // that is, the rate of change of slope in the image. It can be |
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| 11 | // used for edge detection. The Laplace filter gives negative |
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| 12 | // response on the higher side of the edge and positive response |
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| 13 | // on the lower side. |
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| 14 | |
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| 15 | // This is the filter kernel: |
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| 16 | // 0 1 0 |
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| 17 | // 1 -4 1 |
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| 18 | // 0 1 0 |
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| 19 | |
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| 20 | void main() |
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| 21 | { |
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| 22 | vec2 samples[4]; |
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| 23 | samples[0] = vec2(0, -1); |
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| 24 | samples[1] = vec2(-1, 0); |
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| 25 | samples[2] = vec2(1, 0); |
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| 26 | samples[3] = vec2(0, 1); |
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| 27 | |
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| 28 | mediump vec4 tc = texture(Image, oUv0); |
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| 29 | vec4 laplace = -4.0 * tc; |
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| 30 | |
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| 31 | // Sample the neighbor pixels |
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| 32 | for (int i = 0; i < 4; i++){ |
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| 33 | laplace += texture(Image, oUv0 + pixelSize * samples[i]); |
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| 34 | } |
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| 35 | |
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| 36 | fragColour = (0.5 + scale * laplace); |
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| 37 | } |
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| 38 | |
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