Last change
on this file since 12292 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
862 bytes
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Line | |
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1 | #version 150 |
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2 | |
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3 | uniform sampler2D Image; |
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4 | uniform float scale; |
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5 | uniform float pixelSize; |
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6 | in vec2 oUv0; |
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7 | out vec4 fragColour; |
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8 | |
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9 | // The Laplace filter approximates the second order derivate, |
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10 | // that is, the rate of change of slope in the image. It can be |
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11 | // used for edge detection. The Laplace filter gives negative |
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12 | // response on the higher side of the edge and positive response |
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13 | // on the lower side. |
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14 | |
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15 | // This is the filter kernel: |
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16 | // 0 1 0 |
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17 | // 1 -4 1 |
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18 | // 0 1 0 |
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19 | |
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20 | void main() |
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21 | { |
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22 | vec2 samples[4]; |
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23 | samples[0] = vec2(0, -1); |
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24 | samples[1] = vec2(-1, 0); |
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25 | samples[2] = vec2(1, 0); |
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26 | samples[3] = vec2(0, 1); |
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27 | |
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28 | mediump vec4 tc = texture(Image, oUv0); |
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29 | vec4 laplace = -4.0 * tc; |
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30 | |
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31 | // Sample the neighbor pixels |
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32 | for (int i = 0; i < 4; i++){ |
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33 | laplace += texture(Image, oUv0 + pixelSize * samples[i]); |
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34 | } |
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35 | |
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36 | fragColour = (0.5 + scale * laplace); |
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37 | } |
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38 | |
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