Last change
on this file since 12206 was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
571 bytes
|
Line | |
---|
1 | #version 150 |
---|
2 | |
---|
3 | out vec4 fragColour; |
---|
4 | |
---|
5 | uniform sampler2D RT; |
---|
6 | uniform sampler3D noiseVol; |
---|
7 | |
---|
8 | in vec2 oUv0; |
---|
9 | uniform vec4 lum; |
---|
10 | uniform float time; |
---|
11 | |
---|
12 | void main() |
---|
13 | { |
---|
14 | vec4 oC; |
---|
15 | oC = texture(RT, oUv0); |
---|
16 | |
---|
17 | //obtain luminence value |
---|
18 | oC = vec4(dot(oC,lum)); |
---|
19 | |
---|
20 | //add some random noise |
---|
21 | oC += 0.2 *(texture(noiseVol, vec3(oUv0*5,time)))- 0.05; |
---|
22 | |
---|
23 | //add lens circle effect |
---|
24 | //(could be optimised by using texture) |
---|
25 | float dist = distance(oUv0, vec2(0.5,0.5)); |
---|
26 | oC *= smoothstep(0.5,0.45,dist); |
---|
27 | |
---|
28 | //add rb to the brightest pixels |
---|
29 | oC.rb = vec2(max(oC.r - 0.75, 0)*4); |
---|
30 | |
---|
31 | fragColour = oC; |
---|
32 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.