source:
data/branches/Shader_HS18/programs/GLSL150/ParticleGS_DisplayFS.glsl
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12302
Last change on this file since 12302 was 12115, checked in by wiesep, 6 years ago | |
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File size: 258 bytes |
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1 | #version 150 |
2 | |
3 | in block { |
4 | vec4 pos; |
5 | vec4 colour; |
6 | vec2 texcoord; |
7 | } Firework; |
8 | |
9 | out vec4 fragColour; |
10 | |
11 | uniform sampler2D diffuseTex; |
12 | |
13 | // Colours the fireworks. |
14 | void main() |
15 | { |
16 | fragColour = texture(diffuseTex, Firework.texcoord) * Firework.colour; |
17 | } |
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