Last change
on this file was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
332 bytes
|
Rev | Line | |
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[12115] | 1 | #version 150 |
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| 2 | |
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| 3 | layout(triangles) in; |
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| 4 | layout(triangle_strip, max_vertices = 3) out; |
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| 5 | |
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| 6 | /* |
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| 7 | Basic pass through geometry shader for GLSL. |
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| 8 | Assumes triangle input and output. |
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| 9 | */ |
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| 10 | void main() |
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| 11 | { |
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| 12 | for (int i = 0; i < gl_in.length(); i++) |
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| 13 | { |
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| 14 | gl_Position = gl_in[i].gl_Position; |
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| 15 | EmitVertex(); |
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| 16 | } |
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| 17 | EndPrimitive(); |
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| 18 | } |
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