source:
data/branches/Shader_HS18/programs/GLSL150/StdQuad_vp.glsl
Last change on this file was 12115, checked in by wiesep, 6 years ago | |
---|---|
File size: 255 bytes |
Rev | Line | |
---|---|---|
[12115] | 1 | #version 150 |
2 | ||
3 | in vec4 vertex; | |
4 | // in vec2 uv0; | |
5 | uniform mat4 worldViewProj; | |
6 | ||
7 | out vec2 oUv0; | |
8 | ||
9 | void main() | |
10 | { | |
11 | gl_Position = worldViewProj * vertex; | |
12 | ||
13 | // oUv0 = uv0; | |
14 | ||
15 | vec2 inPos = sign(vertex.xy); | |
16 | ||
17 | oUv0 = (vec2(inPos.x, -inPos.y) + 1.0) * 0.5; | |
18 | } |
Note: See TracBrowser
for help on using the repository browser.