Last change
on this file since 12206 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
672 bytes
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Line | |
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1 | #version 150 |
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2 | |
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3 | uniform sampler2D inRTT; |
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4 | uniform vec2 texelSize; |
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5 | |
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6 | in vec2 oUv0; |
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7 | out vec4 fragColour; |
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8 | |
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9 | void main(void) |
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10 | { |
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11 | |
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12 | vec4 accum = vec4(0.0); |
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13 | vec4 LUMINENCE_FACTOR = vec4(0.27, 0.67, 0.06, 0.0); |
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14 | |
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15 | // Get colour from source |
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16 | accum += texture(inRTT, oUv0 + texelSize * vec2(-0.5, -0.5)); |
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17 | accum += texture(inRTT, oUv0 + texelSize * vec2(-0.5, 0.5)); |
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18 | accum += texture(inRTT, oUv0 + texelSize * vec2(0.5, 0.5)); |
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19 | accum += texture(inRTT, oUv0 + texelSize * vec2(0.5, -0.5)); |
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20 | |
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21 | // Adjust the accumulated amount by lum factor |
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22 | float lum = dot(accum, LUMINENCE_FACTOR); |
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23 | |
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24 | // Take average of 4 samples |
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25 | lum *= 0.25; |
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26 | fragColour = vec4(lum, lum, lum, 1.0); |
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27 | } |
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