Last change
on this file was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
860 bytes
|
Line | |
---|
1 | #version 150 |
---|
2 | |
---|
3 | uniform sampler2D inRTT; |
---|
4 | uniform vec2 texelSize; |
---|
5 | |
---|
6 | in vec2 oUv0; |
---|
7 | out vec4 fragColour; |
---|
8 | |
---|
9 | void main(void) |
---|
10 | { |
---|
11 | vec4 accum = vec4(0.0); |
---|
12 | |
---|
13 | // Get colour from source |
---|
14 | accum += texture(inRTT, oUv0 + texelSize * vec2(-1.0, -1.0)); |
---|
15 | accum += texture(inRTT, oUv0 + texelSize * vec2( 0.0, -1.0)); |
---|
16 | accum += texture(inRTT, oUv0 + texelSize * vec2( 1.0, -1.0)); |
---|
17 | accum += texture(inRTT, oUv0 + texelSize * vec2(-1.0, 0.0)); |
---|
18 | accum += texture(inRTT, oUv0 + texelSize * vec2( 0.0, 0.0)); |
---|
19 | accum += texture(inRTT, oUv0 + texelSize * vec2( 1.0, 0.0)); |
---|
20 | accum += texture(inRTT, oUv0 + texelSize * vec2(-1.0, 1.0)); |
---|
21 | accum += texture(inRTT, oUv0 + texelSize * vec2( 0.0, 1.0)); |
---|
22 | accum += texture(inRTT, oUv0 + texelSize * vec2( 1.0, 1.0)); |
---|
23 | |
---|
24 | // take average of 9 samples |
---|
25 | accum *= 0.1111111111111111; |
---|
26 | |
---|
27 | fragColour = accum; |
---|
28 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.