Last change
on this file since 12319 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
|
File size:
1009 bytes
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Rev | Line | |
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[12115] | 1 | #version 150 |
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| 2 | |
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| 3 | in vec4 position; |
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| 4 | in vec3 normal; |
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| 5 | in vec4 uv0; |
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| 6 | in float uv1; |
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| 7 | |
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| 8 | out vec4 oColor_0; |
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| 9 | #if SHADOW_CASTER |
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| 10 | #else |
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| 11 | out vec2 oTexcoord2_0; |
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| 12 | #endif |
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| 13 | |
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| 14 | uniform mat4x3 worldMatrix3x4Array[80]; |
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| 15 | uniform mat4 viewProjectionMatrix; |
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| 16 | uniform vec4 lightPos; |
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| 17 | uniform vec4 ambient; |
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| 18 | uniform vec4 lightDiffuseColour; |
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| 19 | |
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| 20 | void main() |
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| 21 | { |
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| 22 | #if SHADOW_CASTER |
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| 23 | // transform by indexed matrix |
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| 24 | vec4 transformedPos = vec4((worldMatrix3x4Array[int(uv1)] * position).xyz, 1.0); |
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| 25 | |
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| 26 | // view / projection |
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| 27 | gl_Position = viewProjectionMatrix * transformedPos; |
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| 28 | |
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| 29 | oColor_0 = ambient; |
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| 30 | #else |
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| 31 | // transform by indexed matrix |
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| 32 | vec4 transformedPos = vec4((worldMatrix3x4Array[int(uv1)] * position).xyz, 1.0); |
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| 33 | |
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| 34 | // view / projection |
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| 35 | gl_Position = viewProjectionMatrix * transformedPos; |
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| 36 | oTexcoord2_0 = uv0.xy; |
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| 37 | |
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| 38 | vec3 norm = mat3(worldMatrix3x4Array[int(uv1)]) * normal; |
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| 39 | |
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| 40 | vec3 lightDir = normalize( |
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| 41 | lightPos.xyz - (transformedPos.xyz * lightPos.w)); |
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| 42 | |
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| 43 | oColor_0 = ambient + clamp(dot(lightDir, norm), 0.0, 1.0) * lightDiffuseColour; |
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| 44 | #endif |
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| 45 | } |
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| 46 | |
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