Last change
on this file was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
|
File size:
486 bytes
|
Rev | Line | |
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[12115] | 1 | #version 130 |
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| 2 | |
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| 3 | // Need to enable the draw buffers extension |
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| 4 | #extension GL_ARB_draw_buffers : enable |
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| 5 | |
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| 6 | uniform sampler2D tex0; |
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| 7 | |
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| 8 | void main() |
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| 9 | { |
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| 10 | vec4 baseColour = texture(tex0, gl_TexCoord[0].xy); |
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| 11 | |
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| 12 | gl_FragData[0] = baseColour; |
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| 13 | |
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| 14 | gl_FragData[1] = baseColour * vec4(1, 0, 0, 1); |
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| 15 | |
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| 16 | float abs = (baseColour.r + baseColour.g + baseColour.b) * 0.333; |
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| 17 | gl_FragData[2] = vec4(abs, abs, abs, 1); |
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| 18 | |
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| 19 | float invabs = 1.0 - abs; |
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| 20 | gl_FragData[3] = vec4(invabs, invabs, invabs, 1); |
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| 21 | } |
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| 22 | |
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