source:
data/branches/Shader_HS18/programs/GLSL150/pssmCasterFp.glsl
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12206
Last change on this file since 12206 was 12115, checked in by wiesep, 6 years ago | |
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File size: 200 bytes |
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1 | #version 150 |
2 | |
3 | in vec2 oDepth; |
4 | out vec4 fragColour; |
5 | uniform vec4 pssmSplitPoints; |
6 | |
7 | void main() |
8 | { |
9 | float finalDepth = oDepth.x / oDepth.y; |
10 | fragColour = vec4(finalDepth, finalDepth, finalDepth, 1.0); |
11 | } |
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