source:
data/branches/Shader_HS18/programs/GLSL400/TessellationFp.glsl
Last change on this file was 12115, checked in by wiesep, 6 years ago | |
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File size: 120 bytes |
Rev | Line | |
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[12115] | 1 | #version 400 core |
2 | ||
3 | out vec4 fragColour; | |
4 | ||
5 | // Fragment shader section. | |
6 | void main() | |
7 | { | |
8 | fragColour = vec4(1, 1, 1, 1); | |
9 | } |
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