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source: data/branches/Shader_HS18/programs/GLSL400/TessellationFp.glsl

Last change on this file was 12115, checked in by wiesep, 6 years ago

Changed folder structure, deletet some unused files and cleaned up code

File size: 120 bytes
RevLine 
[12115]1#version 400 core
2
3out vec4 fragColour;
4
5// Fragment shader section.
6void main()
7{
8    fragColour = vec4(1, 1, 1, 1);
9}
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