source:
data/branches/Shader_HS18/programs/GLSL400/TessellationFp.glsl
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12216
Last change on this file since 12216 was 12115, checked in by wiesep, 6 years ago | |
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File size: 120 bytes |
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1 | #version 400 core |
2 | |
3 | out vec4 fragColour; |
4 | |
5 | // Fragment shader section. |
6 | void main() |
7 | { |
8 | fragColour = vec4(1, 1, 1, 1); |
9 | } |
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