source:
data/branches/Shader_HS18/programs/OLD/Blur0_vs.glsl
@
12302
Last change on this file since 12302 was 12083, checked in by wiesep, 6 years ago | |
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File size: 423 bytes |
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1 | varying vec2 texCoord[5]; |
2 | |
3 | void main() |
4 | { |
5 | vec2 inPos = sign(gl_Vertex.xy); |
6 | gl_Position = vec4(inPos.xy, 0.0, 1.0); |
7 | |
8 | texCoord[0] = (vec2(inPos.x, -inPos.y) + 1.0)/2.0; |
9 | |
10 | const float size = 0.01; |
11 | texCoord[1] = texCoord[0] + vec2(1.0, 0.0)*size; |
12 | texCoord[2] = texCoord[0] + vec2(2.0, 0.0)*size; |
13 | texCoord[3] = texCoord[0] + vec2(-1.0, 0.0)*size; |
14 | texCoord[4] = texCoord[0] + vec2(-2.0, 0.0)*size; |
15 | } |
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