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source: data/branches/Shader_HS18/programs/OLD/Blur1_vs.glsl @ 12181

Last change on this file since 12181 was 12083, checked in by wiesep, 6 years ago

Reorganised shader programs

File size: 423 bytes
RevLine 
[12083]1varying vec2 texCoord[5];
2
3void main()                   
4{
5        vec2 inPos = sign(gl_Vertex.xy);
6        gl_Position = vec4(inPos.xy, 0.0, 1.0);
7       
8        texCoord[0]  = (vec2(inPos.x, -inPos.y) + 1.0)/2.0;
9       
10        const float size = 0.01;
11        texCoord[1] = texCoord[0] + vec2(0.0, 1.0)*size;
12        texCoord[2] = texCoord[0] + vec2(0.0, 2.0)*size;
13        texCoord[3] = texCoord[0] + vec2(0.0, -1.0)*size;
14        texCoord[4] = texCoord[0] + vec2(0.0, -2.0)*size;
15}
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