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source: data/branches/Shader_HS18/programs/OLD/Blur_ps.glsl

Last change on this file was 12083, checked in by wiesep, 6 years ago

Reorganised shader programs

File size: 288 bytes
Line 
1uniform sampler2D tex0;
2
3varying vec2 texCoord[5];
4
5void main()
6{
7        vec4 sum = texture2D(tex0, texCoord[0]) + 
8                           texture2D(tex0, texCoord[1]) +
9                           texture2D(tex0, texCoord[2]) + 
10                           texture2D(tex0, texCoord[3]) +
11                           texture2D(tex0, texCoord[4]);
12        gl_FragColor = sum / 5.0;
13}
14
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