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source: data/branches/Shader_HS18/programs/OLD/StdQuad_vp.glsl

Last change on this file was 12083, checked in by wiesep, 6 years ago

Reorganised shader programs

File size: 165 bytes
Line 
1varying vec2 uv;
2
3void main()                   
4{
5        gl_Position = ftransform();
6       
7        vec2 inPos = sign(gl_Vertex.xy);
8       
9        uv = (vec2(inPos.x, -inPos.y) + 1.0)/2.0;
10}
11
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