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[3876] | 1 | // |
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[3825] | 2 | // Vertex shader for producing animated clouds (mostly cloudy) |
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[3876] | 3 | // |
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| 4 | // Authors: John Kessenich, Randi Rost |
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| 5 | // |
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| 6 | // Copyright (c) 2002-2004 3Dlabs Inc. Ltd. |
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| 7 | // |
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| 8 | // See 3Dlabs-License.txt for license information |
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| 9 | // |
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[3825] | 10 | |
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| 11 | varying float LightIntensity; |
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| 12 | varying vec3 MCposition; |
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| 13 | |
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[3876] | 14 | uniform vec3 LightPos; |
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[3825] | 15 | uniform float Scale; |
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| 16 | |
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| 17 | void main(void) |
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| 18 | { |
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[3876] | 19 | vec3 ECposition = vec3 (gl_ModelViewMatrix * gl_Vertex); |
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| 20 | MCposition = vec3 (gl_Vertex) * Scale; |
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| 21 | vec3 tnorm = normalize(vec3 (gl_NormalMatrix * gl_Normal)); |
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| 22 | LightIntensity = dot(normalize(LightPos - ECposition), tnorm); |
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| 23 | LightIntensity = 1.0; |
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| 24 | gl_Position = ftransform(); |
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| 25 | } |
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