Rev | Line | |
---|
[3798] | 1 | varying float intensity_sq, intensity; |
---|
| 2 | |
---|
| 3 | uniform sampler2D s_texture_0; |
---|
| 4 | uniform sampler2D s_texture_1; |
---|
| 5 | |
---|
| 6 | uniform vec4 horizon; |
---|
| 7 | |
---|
| 8 | void main() |
---|
| 9 | { |
---|
| 10 | vec4 clouds_0 = texture2D(s_texture_0, gl_TexCoord[0].xy); |
---|
| 11 | vec4 clouds_1 = texture2D(s_texture_1, gl_TexCoord[1].xy); |
---|
| 12 | |
---|
| 13 | vec4 clouds = (clouds_0 + clouds_1) * intensity_sq; |
---|
| 14 | |
---|
| 15 | vec4 cloud_color = vec4((1.0 - intensity) * horizon.x, (1.0 - intensity) * horizon.y, intensity * horizon.z, 0.0); |
---|
| 16 | |
---|
| 17 | gl_FragColor = cloud_color * (1.0 - clouds.x) + clouds; |
---|
| 18 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.