1 | <WorldDataFile> |
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2 | <name>Urban City</name> |
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3 | <menu-item-image>pictures/menu/se_straight_512x128.png</menu-item-image> |
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4 | <screenshoot>pictures/menu/ss_straight_512x512.png</screenshoot> |
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5 | |
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6 | <LoadScreen> |
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7 | <BackgroundImage>pictures/load_screen.jpg</BackgroundImage> |
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8 | |
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9 | <ElementCount>16</ElementCount> |
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10 | <BackgroundPS>0,0,1.0,1</BackgroundPS> |
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11 | <BarPS>.65,.87,.3,.05</BarPS> |
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12 | <BarImage>pictures/load_screen_bar.png</BarImage> |
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13 | </LoadScreen> |
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14 | <WorldEntities> |
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15 | <ParamPowerUp> |
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16 | <type>health</type> |
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17 | <value>100</value> |
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18 | <abs-coor>300,50,0</abs-coor> |
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19 | </ParamPowerUp> |
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20 | <ParamPowerUp> |
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21 | <type>max-health</type> |
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22 | <value>100</value> |
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23 | <abs-coor>310,50,0</abs-coor> |
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24 | </ParamPowerUp> |
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25 | <ParamPowerUp> |
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26 | <type>health</type> |
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27 | <value>100</value> |
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28 | <abs-coor>320,50,0</abs-coor> |
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29 | </ParamPowerUp> |
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30 | <WeaponPowerUp> |
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31 | <weaponID>Turret</weaponID> |
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32 | <abs-coor>330,50,0</abs-coor> |
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33 | </WeaponPowerUp> |
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34 | <TurretPowerUp> |
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35 | <abs-coor>3000,50,0</abs-coor> |
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36 | </TurretPowerUp> |
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37 | <TurretPowerUp> |
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38 | <abs-coor>3010,50,0</abs-coor> |
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39 | </TurretPowerUp> |
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40 | <TurretPowerUp> |
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41 | <abs-coor>3020,50,0</abs-coor> |
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42 | </TurretPowerUp> |
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43 | <TurretPowerUp> |
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44 | <abs-coor>3030,50,0</abs-coor> |
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45 | </TurretPowerUp> |
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46 | <TurretPowerUp> |
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47 | <abs-coor>3040,50,0</abs-coor> |
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48 | </TurretPowerUp> |
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49 | |
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50 | <SkyBox> |
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51 | <name>Sky</name> |
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52 | <Materialset>pictures/sky/desert</Materialset> |
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53 | <Size>10000</Size> |
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54 | </SkyBox> |
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55 | |
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56 | <Water> |
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57 | <size>500,500</size> |
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58 | <resolution>50,50</resolution> |
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59 | <height>5</height> |
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60 | </Water> |
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61 | |
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62 | <Building> |
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63 | <model>models/buildings/cone.obj, 3.5</model> |
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64 | <abs-coor>-150, 0, -100</abs-coor> |
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65 | </Building> |
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66 | <Building> |
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67 | <model>models/buildings/cone.obj, 3.5</model> |
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68 | <abs-coor>-150, 0, 100</abs-coor> |
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69 | </Building> |
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70 | <Building> |
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71 | <model>models/buildings/cone.obj, 3.5</model> |
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72 | <abs-coor>150, 0, -100</abs-coor> |
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73 | </Building> |
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74 | <Building> |
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75 | <model>models/buildings/cone.obj, 3.5</model> |
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76 | <abs-coor>150, 0, 100</abs-coor> |
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77 | </Building> |
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78 | |
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79 | <Building> |
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80 | <model>models/buildings/ring.obj, 3</model> |
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81 | <abs-coor>0, 0, 0</abs-coor> |
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82 | </Building> |
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83 | |
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84 | <Building> |
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85 | <model>models/buildings/fallo.obj, 3</model> |
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86 | <abs-coor>250, 0, 0</abs-coor> |
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87 | </Building> |
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88 | <Building> |
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89 | <model>models/buildings/fallo.obj, 3</model> |
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90 | <abs-coor>-250, 0, 0</abs-coor> |
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91 | </Building> |
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92 | <Building> |
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93 | <model>models/buildings/fallo.obj, 3</model> |
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94 | <abs-coor>0, 0, 250</abs-coor> |
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95 | </Building> |
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96 | <Building> |
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97 | <model>models/buildings/fallo.obj, 3</model> |
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98 | <abs-coor>0, 0, 250</abs-coor> |
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99 | </Building> |
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100 | |
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101 | <Building> |
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102 | <model>models/buildings/triton_tower.obj, 3</model> |
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103 | <abs-coor>150, 0, 250</abs-coor> |
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104 | </Building> |
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105 | <Building> |
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106 | <model>models/buildings/triton_tower.obj, 3</model> |
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107 | <abs-coor>-150, 0, 250</abs-coor> |
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108 | <abs-dir>1, 0, 1, 0</abs-dir> |
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109 | </Building> |
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110 | <Building> |
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111 | <model>models/buildings/triton_tower.obj, 3</model> |
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112 | <abs-coor>180, 0, 250</abs-coor> |
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113 | <abs-dir>-1, 0, 1, 0</abs-dir> |
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114 | </Building> |
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115 | <Building> |
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116 | <model>models/buildings/triton_tower.obj, 3</model> |
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117 | <abs-coor>180, 0, 250</abs-coor> |
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118 | <abs-dir>-1, 0, 1, 0</abs-dir> |
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119 | </Building> |
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120 | <Building> |
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121 | <model>models/buildings/triton_tower.obj, 3</model> |
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122 | <abs-coor>300, 0, 250</abs-coor> |
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123 | <abs-dir>-1, 0, 1, 0</abs-dir> |
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124 | </Building> |
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125 | <Building> |
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126 | <model>models/buildings/half_circled.obj, 3</model> |
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127 | <abs-coor>-380, 0, -190</abs-coor> |
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128 | <abs-dir>-1, 0, 1, 0</abs-dir> |
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129 | </Building> |
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130 | <Building> |
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131 | <model>models/buildings/half_circled.obj, 3</model> |
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132 | <abs-coor>200, 0, 450</abs-coor> |
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133 | <abs-dir>-1.5, 0, 1, 0</abs-dir> |
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134 | </Building> |
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135 | <Building> |
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136 | <model>models/buildings/donut_half.obj, 3</model> |
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137 | <abs-coor>-450, 0, 0</abs-coor> |
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138 | </Building> |
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139 | |
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140 | |
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141 | <TurbineHover> |
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142 | <name>Player</name> |
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143 | <abs-coor>0, 10, 0</abs-coor> |
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144 | </TurbineHover> |
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145 | |
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146 | |
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147 | <Terrain> |
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148 | <name>Desert</name> |
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149 | <model>worlds/environ.obj</model> |
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150 | <abs-coor>0,0,0</abs-coor> |
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151 | </Terrain> |
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152 | |
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153 | |
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154 | <!-- NEW GROUND TURRET BEGIN --> |
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155 | <GroundTurret> |
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156 | <abs-coor>1005,0,-50</abs-coor> |
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157 | <weapon-right> |
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158 | <Turret> |
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159 | <model>models/guns/turret2.obj,10.0</model> |
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160 | </Turret> |
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161 | </weapon-right> |
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162 | <weapon-left> |
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163 | <AimingTurret> |
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164 | <model>models/guns/turret1.obj,10.0</model> |
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165 | </AimingTurret> |
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166 | </weapon-left> |
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167 | </GroundTurret> |
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168 | <!-- NEW GROUND TURRET END --> |
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169 | |
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170 | <GroundTurret> |
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171 | <abs-coor>1500,0,20</abs-coor> |
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172 | </GroundTurret> |
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173 | <GroundTurret> |
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174 | <abs-coor>400,0,0</abs-coor> |
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175 | </GroundTurret> |
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176 | <GroundTurret> |
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177 | <abs-coor>700,0,-40</abs-coor> |
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178 | </GroundTurret> |
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179 | </WorldEntities> |
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180 | |
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181 | <LightManager> |
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182 | <Lights> |
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183 | <Light> |
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184 | <diffuse-color>1,1,1</diffuse-color> |
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185 | <abs-coor>100,100,50</abs-coor> |
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186 | </Light> |
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187 | <Light>w |
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188 | <diffuse-color>1,1,1</diffuse-color> |
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189 | <abs-coor>-1000,800,-200</abs-coor> |
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190 | </Light> |
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191 | <Light> |
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192 | <diffuse-color>1,1,1</diffuse-color> |
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193 | <abs-coor>1900,800,500</abs-coor> |
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194 | </Light> |
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195 | |
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196 | <ambient-color>1,1,1</ambient-color> |
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197 | </Lights> |
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198 | </LightManager> |
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199 | <Music>sound/music/pinky.ogg</Music> |
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200 | <FogEffect> |
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201 | <fog-mode>GL_LINEAR</fog-mode> |
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202 | <fog-range>10.0, 1000.0</fog-range> |
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203 | </FogEffect> |
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204 | </WorldDataFile> |
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