1 | // bsGarage genrated by blender2ogre 0.5.8 |
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2 | |
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3 | material bsGarage |
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4 | { |
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5 | receive_shadows on |
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6 | |
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7 | technique |
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8 | { |
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9 | pass bsGarage |
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10 | { |
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11 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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12 | diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 |
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13 | specular 0.5 0.5 0.5 1.0 12.5 |
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14 | emissive 0.0 0.0 0.0 1.0 |
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15 | |
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16 | alpha_to_coverage off |
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17 | colour_write on |
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18 | cull_hardware clockwise |
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19 | depth_check on |
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20 | depth_func less_equal |
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21 | depth_write on |
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22 | illumination_stage |
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23 | light_clip_planes off |
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24 | light_scissor off |
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25 | lighting on |
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26 | normalise_normals off |
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27 | polygon_mode solid |
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28 | scene_blend one zero |
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29 | scene_blend_op add |
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30 | shading gouraud |
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31 | transparent_sorting on |
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32 | |
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33 | texture_unit |
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34 | { |
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35 | texture planet_conqueror_final_texturieren_unwrapped6_garage1.png |
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36 | tex_address_mode wrap |
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37 | scale 1.0 1.0 |
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38 | tex_coord_set 0 |
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39 | colour_op modulate |
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40 | } |
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41 | } |
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42 | } |
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43 | } |
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44 | // bsStation genrated by blender2ogre 0.5.8 |
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45 | |
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46 | material bsStation |
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47 | { |
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48 | receive_shadows on |
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49 | |
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50 | technique |
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51 | { |
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52 | pass bsStation |
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53 | { |
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54 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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55 | diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 |
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56 | specular 0.5 0.5 0.5 1.0 12.5 |
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57 | emissive 0.0 0.0 0.0 1.0 |
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58 | |
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59 | alpha_to_coverage off |
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60 | colour_write on |
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61 | cull_hardware clockwise |
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62 | depth_check on |
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63 | depth_func less_equal |
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64 | depth_write on |
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65 | illumination_stage |
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66 | light_clip_planes off |
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67 | light_scissor off |
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68 | lighting on |
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69 | normalise_normals off |
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70 | polygon_mode solid |
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71 | scene_blend one zero |
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72 | scene_blend_op add |
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73 | shading gouraud |
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74 | transparent_sorting on |
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75 | |
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76 | texture_unit |
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77 | { |
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78 | texture planet_conqueror_final_texturieren_unwrapped6_gunstation1.png |
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79 | tex_address_mode wrap |
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80 | scale 1.0 1.0 |
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81 | tex_coord_set 0 |
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82 | colour_op modulate |
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83 | } |
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84 | } |
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85 | } |
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86 | } |
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87 | // bsBody genrated by blender2ogre 0.5.8 |
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88 | |
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89 | material bsBody |
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90 | { |
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91 | receive_shadows on |
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92 | |
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93 | technique |
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94 | { |
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95 | pass bsBody |
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96 | { |
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97 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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98 | diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 |
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99 | specular 0.5 0.5 0.5 1.0 12.5 |
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100 | emissive 0.0 0.0 0.0 1.0 |
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101 | |
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102 | alpha_to_coverage off |
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103 | colour_write on |
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104 | cull_hardware clockwise |
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105 | depth_check on |
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106 | depth_func less_equal |
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107 | depth_write on |
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108 | illumination_stage |
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109 | light_clip_planes off |
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110 | light_scissor off |
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111 | lighting on |
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112 | normalise_normals off |
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113 | polygon_mode solid |
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114 | scene_blend one zero |
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115 | scene_blend_op add |
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116 | shading gouraud |
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117 | transparent_sorting on |
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118 | |
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119 | texture_unit |
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120 | { |
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121 | texture planet_conqueror_final_texturieren_unwrapped5_main5.png |
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122 | tex_address_mode wrap |
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123 | scale 1.0 1.0 |
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124 | tex_coord_set 0 |
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125 | colour_op modulate |
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126 | } |
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127 | } |
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128 | } |
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129 | } |
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130 | // bsAntL genrated by blender2ogre 0.5.8 |
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131 | |
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132 | material bsAntL |
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133 | { |
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134 | receive_shadows on |
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135 | |
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136 | technique |
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137 | { |
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138 | pass bsAntL |
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139 | { |
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140 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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141 | diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 |
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142 | specular 0.5 0.5 0.5 1.0 12.5 |
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143 | emissive 0.0 0.0 0.0 1.0 |
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144 | |
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145 | alpha_to_coverage off |
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146 | colour_write on |
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147 | cull_hardware clockwise |
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148 | depth_check on |
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149 | depth_func less_equal |
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150 | depth_write on |
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151 | illumination_stage |
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152 | light_clip_planes off |
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153 | light_scissor off |
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154 | lighting on |
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155 | normalise_normals off |
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156 | polygon_mode solid |
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157 | scene_blend one zero |
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158 | scene_blend_op add |
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159 | shading gouraud |
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160 | transparent_sorting on |
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161 | |
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162 | texture_unit |
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163 | { |
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164 | texture planet_conqueror_final_texturieren_unwrapped6_radarL1.png |
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165 | tex_address_mode wrap |
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166 | scale 1.0 1.0 |
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167 | tex_coord_set 0 |
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168 | colour_op modulate |
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169 | } |
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170 | } |
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171 | } |
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172 | } |
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173 | // bsKuppelK genrated by blender2ogre 0.5.8 |
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174 | |
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175 | material bsKuppelK |
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176 | { |
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177 | receive_shadows on |
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178 | |
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179 | technique |
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180 | { |
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181 | pass bsKuppelK |
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182 | { |
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183 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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184 | diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 |
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185 | specular 0.5 0.5 0.5 1.0 12.5 |
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186 | emissive 0.0 0.0 0.0 1.0 |
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187 | |
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188 | alpha_to_coverage off |
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189 | colour_write on |
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190 | cull_hardware clockwise |
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191 | depth_check on |
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192 | depth_func less_equal |
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193 | depth_write on |
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194 | illumination_stage |
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195 | light_clip_planes off |
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196 | light_scissor off |
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197 | lighting on |
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198 | normalise_normals off |
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199 | polygon_mode solid |
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200 | scene_blend one zero |
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201 | scene_blend_op add |
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202 | shading gouraud |
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203 | transparent_sorting on |
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204 | |
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205 | texture_unit |
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206 | { |
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207 | texture planet_conqueror_final_texturieren_unwrapped5_kuppelnRE2.png |
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208 | tex_address_mode wrap |
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209 | scale 1.0 1.0 |
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210 | tex_coord_set 0 |
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211 | colour_op modulate |
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212 | } |
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213 | } |
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214 | } |
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215 | } |
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216 | // bsKuppelV genrated by blender2ogre 0.5.8 |
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217 | |
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218 | material bsKuppelV |
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219 | { |
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220 | receive_shadows on |
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221 | |
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222 | technique |
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223 | { |
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224 | pass bsKuppelV |
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225 | { |
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226 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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227 | diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 |
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228 | specular 0.5 0.5 0.5 1.0 12.5 |
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229 | emissive 0.0 0.0 0.0 1.0 |
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230 | |
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231 | alpha_to_coverage off |
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232 | colour_write on |
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233 | cull_hardware clockwise |
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234 | depth_check on |
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235 | depth_func less_equal |
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236 | depth_write on |
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237 | illumination_stage |
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238 | light_clip_planes off |
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239 | light_scissor off |
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240 | lighting on |
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241 | normalise_normals off |
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242 | polygon_mode solid |
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243 | scene_blend one zero |
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244 | scene_blend_op add |
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245 | shading gouraud |
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246 | transparent_sorting on |
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247 | |
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248 | texture_unit |
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249 | { |
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250 | texture planet_conqueror_final_texturieren_unwrapped5_kuppelvorne.png |
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251 | tex_address_mode wrap |
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252 | scale 1.0 1.0 |
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253 | tex_coord_set 0 |
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254 | colour_op modulate |
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255 | } |
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256 | } |
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257 | } |
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258 | } |
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259 | // bsDuseR genrated by blender2ogre 0.5.8 |
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260 | |
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261 | material bsDuseR |
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262 | { |
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263 | receive_shadows on |
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264 | |
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265 | technique |
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266 | { |
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267 | pass bsDuseR |
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268 | { |
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269 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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270 | diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 |
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271 | specular 0.5 0.5 0.5 1.0 12.5 |
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272 | emissive 0.0 0.0 0.0 1.0 |
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273 | |
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274 | alpha_to_coverage off |
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275 | colour_write on |
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276 | cull_hardware clockwise |
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277 | depth_check on |
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278 | depth_func less_equal |
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279 | depth_write on |
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280 | illumination_stage |
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281 | light_clip_planes off |
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282 | light_scissor off |
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283 | lighting on |
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284 | normalise_normals off |
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285 | polygon_mode solid |
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286 | scene_blend one zero |
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287 | scene_blend_op add |
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288 | shading gouraud |
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289 | transparent_sorting on |
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290 | |
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291 | texture_unit |
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292 | { |
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293 | texture planet_conqueror_final_texturieren_unwrapped6_duseR.png |
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294 | tex_address_mode wrap |
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295 | scale 1.0 1.0 |
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296 | tex_coord_set 0 |
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297 | colour_op modulate |
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298 | } |
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299 | } |
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300 | } |
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301 | } |
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302 | // bsAntR genrated by blender2ogre 0.5.8 |
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303 | |
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304 | material bsAntR |
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305 | { |
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306 | receive_shadows on |
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307 | |
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308 | technique |
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309 | { |
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310 | pass bsAntR |
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311 | { |
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312 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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313 | diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 |
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314 | specular 0.5 0.5 0.5 1.0 12.5 |
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315 | emissive 0.0 0.0 0.0 1.0 |
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316 | |
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317 | alpha_to_coverage off |
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318 | colour_write on |
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319 | cull_hardware clockwise |
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320 | depth_check on |
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321 | depth_func less_equal |
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322 | depth_write on |
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323 | illumination_stage |
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324 | light_clip_planes off |
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325 | light_scissor off |
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326 | lighting on |
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327 | normalise_normals off |
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328 | polygon_mode solid |
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329 | scene_blend one zero |
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330 | scene_blend_op add |
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331 | shading gouraud |
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332 | transparent_sorting on |
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333 | |
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334 | texture_unit |
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335 | { |
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336 | texture planet_conqueror_final_texturieren_unwrapped6_radarR.png |
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337 | tex_address_mode wrap |
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338 | scale 1.0 1.0 |
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339 | tex_coord_set 0 |
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340 | colour_op modulate |
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341 | } |
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342 | } |
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343 | } |
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344 | } |
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345 | // bsDuseL genrated by blender2ogre 0.5.8 |
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346 | |
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347 | material bsDuseL |
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348 | { |
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349 | receive_shadows on |
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350 | |
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351 | technique |
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352 | { |
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353 | pass bsDuseL |
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354 | { |
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355 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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356 | diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 |
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357 | specular 0.5 0.5 0.5 1.0 12.5 |
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358 | emissive 0.0 0.0 0.0 1.0 |
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359 | |
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360 | alpha_to_coverage off |
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361 | colour_write on |
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362 | cull_hardware clockwise |
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363 | depth_check on |
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364 | depth_func less_equal |
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365 | depth_write on |
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366 | illumination_stage |
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367 | light_clip_planes off |
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368 | light_scissor off |
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369 | lighting on |
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370 | normalise_normals off |
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371 | polygon_mode solid |
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372 | scene_blend one zero |
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373 | scene_blend_op add |
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374 | shading gouraud |
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375 | transparent_sorting on |
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376 | |
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377 | texture_unit |
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378 | { |
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379 | texture planet_conqueror_final_texturieren_unwrapped6_duseL.png |
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380 | tex_address_mode wrap |
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381 | scale 1.0 1.0 |
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382 | tex_coord_set 0 |
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383 | colour_op modulate |
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384 | } |
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385 | } |
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386 | } |
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387 | } |
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