source:
data/branches/cegui0.8_ogre1.9/materials/Flares.material
Last change on this file was 11088, checked in by landauf, 9 years ago | |
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File size: 3.2 KB |
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1 | material Flares/point_lensflare |
2 | { |
3 | technique |
4 | { |
5 | pass |
6 | { |
7 | lighting off |
8 | depth_write off |
9 | scene_blend add |
10 | |
11 | point_sprites on |
12 | point_size 0.1 |
13 | point_size_attenuation on |
14 | |
15 | texture_unit |
16 | { |
17 | texture flare.png |
18 | } |
19 | } |
20 | } |
21 | } |
22 | |
23 | material Flares/lensflare |
24 | { |
25 | technique |
26 | { |
27 | pass |
28 | { |
29 | lighting off |
30 | depth_write off |
31 | scene_blend add |
32 | |
33 | |
34 | texture_unit |
35 | { |
36 | texture flare.png |
37 | } |
38 | } |
39 | } |
40 | } |
41 | |
42 | material Flares/energyflare |
43 | { |
44 | technique |
45 | { |
46 | pass |
47 | { |
48 | lighting on |
49 | depth_write off |
50 | scene_blend add |
51 | |
52 | texture_unit |
53 | { |
54 | texture flare_energy.png |
55 | } |
56 | } |
57 | } |
58 | } |
59 | |
60 | material Flares/ringflare |
61 | { |
62 | technique |
63 | { |
64 | pass |
65 | { |
66 | lighting off |
67 | depth_write off |
68 | scene_blend add |
69 | |
70 | texture_unit |
71 | { |
72 | texture ring_flare.png |
73 | } |
74 | } |
75 | } |
76 | } |
77 | |
78 | material Flares/ringflare2 |
79 | { |
80 | technique |
81 | { |
82 | pass |
83 | { |
84 | lighting off |
85 | depth_write off |
86 | scene_blend add |
87 | |
88 | texture_unit |
89 | { |
90 | texture ring_flare2.png |
91 | } |
92 | } |
93 | } |
94 | } |
95 | |
96 | material Flares/Flare |
97 | { |
98 | technique |
99 | { |
100 | pass |
101 | { |
102 | lighting off |
103 | scene_blend add |
104 | depth_write off |
105 | |
106 | texture_unit |
107 | { |
108 | texture flaretrail.png |
109 | } |
110 | } |
111 | } |
112 | } |
113 | |
114 | material Flares/backlightflare |
115 | { |
116 | technique |
117 | { |
118 | pass |
119 | { |
120 | lighting off |
121 | scene_blend add |
122 | depth_write off |
123 | emissive 1 1 1 |
124 | |
125 | texture_unit |
126 | { |
127 | texture backlightflare.png |
128 | } |
129 | } |
130 | } |
131 | |
132 | technique |
133 | { |
134 | scheme glow |
135 | pass |
136 | { |
137 | lighting off |
138 | scene_blend add |
139 | depth_write off |
140 | emissive 1 1 1 |
141 | |
142 | texture_unit |
143 | { |
144 | texture backlightflare_glow.png |
145 | } |
146 | } |
147 | } |
148 | } |
149 | |
150 | material Flares/ThrusterFlare1 |
151 | { |
152 | technique |
153 | { |
154 | pass |
155 | { |
156 | lighting off |
157 | scene_blend add |
158 | depth_write off |
159 | emissive 1 1 1 |
160 | |
161 | texture_unit |
162 | { |
163 | texture bigflare1.png |
164 | } |
165 | } |
166 | } |
167 | |
168 | technique |
169 | { |
170 | scheme glow |
171 | pass |
172 | { |
173 | lighting off |
174 | scene_blend add |
175 | depth_write off |
176 | emissive 1 1 1 |
177 | |
178 | texture_unit |
179 | { |
180 | texture bigflare1_glow.png |
181 | } |
182 | } |
183 | } |
184 | } |
185 | |
186 | material Flares/LightningBall_1 |
187 | { |
188 | technique |
189 | { |
190 | pass |
191 | { |
192 | lighting off |
193 | scene_blend add |
194 | depth_write off |
195 | |
196 | texture_unit |
197 | { |
198 | texture LightningBall_1.png |
199 | } |
200 | } |
201 | } |
202 | } |
203 | |
204 | material Flares/LightningBall_2 |
205 | { |
206 | technique |
207 | { |
208 | pass |
209 | { |
210 | lighting off |
211 | scene_blend add |
212 | depth_write off |
213 | |
214 | texture_unit |
215 | { |
216 | texture LightningBall_2.png |
217 | } |
218 | } |
219 | } |
220 | } |
221 | |
222 | material Flares/LightningBall_3 |
223 | { |
224 | technique |
225 | { |
226 | pass |
227 | { |
228 | lighting off |
229 | scene_blend add |
230 | depth_write off |
231 | |
232 | texture_unit |
233 | { |
234 | texture LightningBall_3.png |
235 | } |
236 | } |
237 | } |
238 | } |
239 | |
240 | material Flares/LightningBall_4 |
241 | { |
242 | technique |
243 | { |
244 | pass |
245 | { |
246 | lighting off |
247 | scene_blend add |
248 | depth_write off |
249 | |
250 | texture_unit |
251 | { |
252 | texture LightningBall_4.png |
253 | } |
254 | } |
255 | } |
256 | } |
257 | |
258 | material Flares/LightningBall_5 |
259 | { |
260 | technique |
261 | { |
262 | pass |
263 | { |
264 | lighting off |
265 | scene_blend add |
266 | depth_write off |
267 | |
268 | texture_unit |
269 | { |
270 | texture LightningBall_5.png |
271 | } |
272 | } |
273 | } |
274 | } |
275 | |
276 | material Flares/LightningBall_6 |
277 | { |
278 | technique |
279 | { |
280 | pass |
281 | { |
282 | lighting off |
283 | scene_blend add |
284 | depth_write off |
285 | |
286 | texture_unit |
287 | { |
288 | texture LightningBall_6.png |
289 | } |
290 | } |
291 | } |
292 | } |
293 | |
294 | material Flares/LightningBall_7 |
295 | { |
296 | technique |
297 | { |
298 | pass |
299 | { |
300 | lighting off |
301 | scene_blend add |
302 | depth_write off |
303 | |
304 | texture_unit |
305 | { |
306 | texture LightningBall_7.png |
307 | } |
308 | } |
309 | } |
310 | } |
311 | |
312 | material Flares/LightningBall_8 |
313 | { |
314 | technique |
315 | { |
316 | pass |
317 | { |
318 | lighting off |
319 | scene_blend add |
320 | depth_write off |
321 | |
322 | texture_unit |
323 | { |
324 | texture LightningBall_8.png |
325 | } |
326 | } |
327 | } |
328 | } |
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