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source: data/branches/cleanup/materials/Tiling.material @ 7615

Last change on this file since 7615 was 7470, checked in by rgrieder, 14 years ago

Suggestion for a clearer folder structure in the data repository.
Please have a look and tell me what you think of it.

  • Property svn:eol-style set to native
File size: 606 bytes
Line 
1fragment_program Ogre/Compositor/TilingFP cg
2{
3        source TilingFP.cg
4        entry_point Tiling_ps
5        profiles ps_2_0 arbfp1
6}
7
8material Ogre/Compositor/Tiling
9{
10    technique
11    {
12
13                pass
14                {
15                        cull_hardware none
16                        cull_software none
17                        depth_func always_pass
18
19                        vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
20                        {
21                        }
22
23                        //DirectX 9.0 HLSL Pixel Shader ps_2_0
24                        fragment_program_ref Ogre/Compositor/TilingFP
25                        {
26                                param_named NumTiles float 75.0
27                                param_named Threshhold float 0.15
28                        }
29
30                        texture_unit RT
31                        {
32                                tex_coord_set 0
33                                tex_address_mode clamp
34                                filtering trilinear
35                        }
36
37                }
38        }
39}
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