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source: data/branches/data_stripped/levels/empty_level.oxw @ 6060

Last change on this file since 6060 was 5528, checked in by landauf, 15 years ago

Cleaned up level directory.

Levels (*.oxw): /levels/
Includes (*.oxi): /levels/includes/ (for example weaponsettings1.oxi)
Templates (*.oxt): /levels/templates/ (formerly spaceshiptemplates_*)
Huds (*.oxo): /overlay/ (moved from /levels/ to /overlay/)

Old level files and other stuff was moved to /levels/old/. This directory is not used, but serves as an archive.

For the weapons branch (and the trunk after weapons will be merged), change line 37 in /levels/templates/spaceship_assff.oxt from weaponsettings1 to weaponsettings2 to be able to shoot again.

  • Property svn:eol-style set to native
File size: 591 bytes
Line 
1<?lua
2  include("overlay/stats.oxo")
3  include("overlay/hudtemplates3.oxo")
4?>
5
6<?lua
7  include("levels/templates/spaceship_assff.oxt")
8  include("levels/templates/spaceship_pirate.oxt")
9?>
10
11<Level
12 name         = "Sample"
13 description  = "Just a few tests"
14>
15  <Scene
16    ambientlight = "0.8, 0.8, 0.8"
17    skybox       = "Orxonox/Starbox"
18  >
19    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
20    <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshippirate />
21  </Scene>
22</Level>
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