Planet
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source: data/branches/data_stripped/levels/old/planettest.oxw @ 5910

Last change on this file since 5910 was 5528, checked in by landauf, 16 years ago

Cleaned up level directory.

Levels (*.oxw): /levels/
Includes (*.oxi): /levels/includes/ (for example weaponsettings1.oxi)
Templates (*.oxt): /levels/templates/ (formerly spaceshiptemplates_*)
Huds (*.oxo): /overlay/ (moved from /levels/ to /overlay/)

Old level files and other stuff was moved to /levels/old/. This directory is not used, but serves as an archive.

For the weapons branch (and the trunk after weapons will be merged), change line 37 in /levels/templates/spaceship_assff.oxt from weaponsettings1 to weaponsettings2 to be able to shoot again.

  • Property svn:eol-style set to native
File size: 1.1 KB
Line 
1<?lua
2  include("overlay/hudtemplates3.oxo")
3?>
4
5<?lua
6  include("levels/templates/spaceship_assff.oxt")
7?>
8
9<Level
10 name         = "Sample"
11 description  = "Just a few tests"
12>
13  <Scene
14   ambientlight = "0.5, 0.5, 0.5"
15   skybox       = "Orxonox/Starbox"
16  >
17
18    <ParticleSpawner position="0,0,100" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
19      <events>
20        <spawn>
21          <EventTrigger delay=1>
22            <events>
23              <trigger>
24                <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
25              </trigger>
26            </events>
27          </EventTrigger>
28        </spawn>
29      </events>
30    </ParticleSpawner>
31
32
33    <Planet position="2500,0,-9000" scale=1000 pitch=-90 mesh="earth.mesh" rotationaxis="0,0,1" rotationrate="0.1" atmospheresize=130.0f imagesize=1024.0f />
34    <Planet position="0,0,-5001" scale=1000 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="1,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
35    <Model position="0, 0,-100" pitch=-90 roll=-90 scale=4 mesh="assff.mesh" />
36
37  </Scene>
38</Level>
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