1 | <?lua |
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2 | include("overlay/hudtemplates3.oxo") |
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3 | include("overlay/stats.oxo") |
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4 | include("levels/templates/spaceship_assff.oxt") |
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5 | ?> |
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6 | |
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7 | <Level |
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8 | name = "Presentation" |
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9 | description = "A simple testlevel" |
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10 | > |
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11 | <Scene |
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12 | ambientlight = "0.5, 0.5, 0.5" |
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13 | skybox = "Orxonox/skypanoramagen1" |
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14 | > |
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15 | |
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16 | <Template name="jumpTest" baseclass="Jump"> |
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17 | <Jump velocity="0,0,500" jumpsAvailable="1" guiImage="decal.jpg" guiText="TEST" /> |
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18 | </Template> |
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19 | <Template name="jumpTest2" baseclass="Jump"> |
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20 | <Jump velocity="0,0,-500" jumpsAvailable="1" guiImage="dish.jpg" guiText="J2" /> |
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21 | </Template> |
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22 | <Template name="jumpTest3" baseclass="Jump"> |
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23 | <Jump velocity="0,0,-500" jumpsAvailable="1" guiImage="sl_organic03.jpg" guiText="J3" /> |
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24 | </Template> |
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25 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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26 | |
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27 | <PickupSpawner item="jumpTest" triggerDistance="20" respawnTime="2" position="100, 0, 0"> |
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28 | <attached> |
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29 | <Model mesh="sphere.mesh" scale="3.0" /> |
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30 | <Billboard material="Examples/Flare" colour="0.5, 1.0, 0.3" scale="0.5" /> |
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31 | </attached> |
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32 | </PickupSpawner> |
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33 | <PickupSpawner item="jumpTest2" triggerDistance="20" respawnTime="5" position="140, 140, 140"> |
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34 | <attached> |
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35 | <Model mesh="sphere.mesh" scale="3.0" /> |
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36 | <Billboard material="Examples/Flare" colour="1.0, 0.5, 0.3" scale="0.5" /> |
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37 | </attached> |
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38 | </PickupSpawner> |
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39 | <PickupSpawner item="jumpTest3" triggerDistance="20" respawnTime="5" position="180, 180, 180"> |
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40 | <attached> |
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41 | <Model mesh="sphere.mesh" scale="3.0" /> |
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42 | <Billboard material="Examples/Flare" colour="0.5, 0.3, 1.0" scale="0.5" /> |
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43 | </attached> |
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44 | </PickupSpawner> |
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45 | |
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46 | <SpawnPoint position="200,200,200" lookat="100,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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47 | |
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48 | <GlobalShader compositor="Bloom" visible=false> |
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49 | <events> |
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50 | <visibility> |
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51 | <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> |
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52 | </visibility> |
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53 | </events> |
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54 | </GlobalShader> |
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55 | </Scene> |
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56 | </Level> |
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