1 | //compositor DOF // based on Blur but final pass does depth of field |
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2 | //{ |
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3 | // technique |
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4 | // { |
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5 | // // Temporary textures |
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6 | // texture rt0 target_width target_height PF_A8R8G8B8 |
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7 | // texture rt1 target_width target_height PF_A8R8G8B8 |
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8 | // |
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9 | // target rt1 |
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10 | // { |
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11 | // // Render output from previous compositor (or original scene) |
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12 | // input previous |
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13 | // } |
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14 | // |
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15 | // target rt0 |
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16 | // { |
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17 | // // Start with clear texture |
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18 | // input none |
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19 | // // Vertical blur pass |
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20 | // pass render_quad |
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21 | // { |
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22 | // // Renders a fullscreen quad with a material |
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23 | // material Ogre/Compositor/DOF_Blur0 |
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24 | // input 0 rt1 |
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25 | // } |
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26 | // } |
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27 | // |
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28 | // target rt1 |
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29 | // { |
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30 | // // Start with clear texture |
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31 | // input none |
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32 | // // Horizontal blur pass |
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33 | // pass render_quad |
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34 | // { |
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35 | // // Renders a fullscreen quad with a material |
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36 | // material Ogre/Compositor/DOF_Blur1 |
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37 | // input 0 rt0 |
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38 | // } |
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39 | // } |
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40 | // |
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41 | // target_output |
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42 | // { |
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43 | // // Start with clear output |
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44 | // input none |
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45 | // // Draw a fullscreen quad |
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46 | // pass render_quad |
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47 | // { |
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48 | // // Renders a fullscreen quad with a material |
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49 | // material Ogre/Compositor/DOF_Blend |
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50 | // input 0 rt0 |
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51 | // input 1 rt1 |
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52 | // } |
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53 | // } |
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54 | // } |
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55 | //} |
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56 | |
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57 | // HDR |
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58 | compositor HDR |
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59 | { |
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60 | // floating point only for now |
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61 | technique |
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62 | { |
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63 | // Temporary textures |
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64 | // Fullsize HDR render target, used as tone mapping source |
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65 | texture rt_full target_width target_height PF_FLOAT16_RGB |
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66 | // Targets used for luminance evaluation (3x3 downsample, point filtering) |
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67 | texture rt_lum0 1 1 PF_FLOAT16_RGB |
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68 | texture rt_lum1 4 4 PF_FLOAT16_RGB |
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69 | texture rt_lum2 16 16 PF_FLOAT16_RGB |
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70 | texture rt_lum3 64 64 PF_FLOAT16_RGB |
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71 | texture rt_lum4 128 128 PF_FLOAT16_RGB |
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72 | // Bright-pass filtered target (tone mapped) |
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73 | texture rt_brightpass 128 128 PF_R8G8B8 |
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74 | // Bloom filter targets |
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75 | texture rt_bloom0 128 128 PF_R8G8B8 |
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76 | texture rt_bloom1 128 128 PF_R8G8B8 |
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77 | |
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78 | |
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79 | target rt_full |
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80 | { |
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81 | // No input, render differently |
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82 | input none |
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83 | |
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84 | // Use float target HDR material scheme (unclamped shaders) |
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85 | material_scheme HDR |
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86 | |
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87 | pass clear |
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88 | { |
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89 | } |
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90 | |
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91 | pass render_scene |
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92 | { |
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93 | } |
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94 | |
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95 | } |
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96 | |
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97 | // Downsample the original HDR scene to extract luminence value |
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98 | target rt_lum4 |
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99 | { |
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100 | input none |
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101 | pass render_quad |
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102 | { |
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103 | // Downsample using a 2x2 filter and convert to greyscale |
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104 | material Ogre/Compositor/HDR/Downsample2x2Luminence |
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105 | input 0 rt_full |
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106 | identifier 994 |
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107 | } |
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108 | } |
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109 | target rt_lum3 |
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110 | { |
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111 | input none |
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112 | pass render_quad |
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113 | { |
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114 | // Downsample using a 3x3 filter |
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115 | material Ogre/Compositor/HDR/Downsample3x3 |
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116 | input 0 rt_lum4 |
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117 | identifier 993 |
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118 | } |
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119 | } |
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120 | target rt_lum2 |
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121 | { |
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122 | input none |
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123 | pass render_quad |
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124 | { |
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125 | // Downsample using a 3x3 filter |
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126 | material Ogre/Compositor/HDR/Downsample3x3 |
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127 | input 0 rt_lum3 |
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128 | identifier 992 |
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129 | } |
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130 | } |
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131 | target rt_lum1 |
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132 | { |
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133 | input none |
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134 | pass render_quad |
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135 | { |
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136 | // Downsample using a 3x3 filter |
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137 | material Ogre/Compositor/HDR/Downsample3x3 |
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138 | input 0 rt_lum2 |
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139 | identifier 991 |
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140 | } |
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141 | } |
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142 | target rt_lum0 |
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143 | { |
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144 | input none |
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145 | pass render_quad |
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146 | { |
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147 | // Downsample using a 3x3 filter |
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148 | material Ogre/Compositor/HDR/Downsample3x3 |
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149 | input 0 rt_lum1 |
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150 | identifier 990 |
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151 | } |
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152 | } |
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153 | |
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154 | |
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155 | target rt_brightpass |
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156 | { |
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157 | input none |
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158 | pass render_quad |
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159 | { |
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160 | // Downsample using a 3x3 filter, hi-pass and tone map |
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161 | material Ogre/Compositor/HDR/Downsample3x3Brightpass |
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162 | input 0 rt_full |
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163 | input 1 rt_lum0 |
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164 | identifier 800 |
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165 | } |
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166 | } |
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167 | |
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168 | target rt_bloom1 |
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169 | { |
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170 | input none |
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171 | pass render_quad |
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172 | { |
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173 | // Blur horizontally |
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174 | material Ogre/Compositor/HDR/GaussianBloom |
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175 | input 0 rt_brightpass |
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176 | identifier 701 |
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177 | } |
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178 | } |
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179 | target rt_bloom0 |
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180 | { |
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181 | input none |
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182 | pass render_quad |
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183 | { |
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184 | // Blur horizontally |
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185 | material Ogre/Compositor/HDR/GaussianBloom |
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186 | input 0 rt_bloom1 |
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187 | identifier 700 |
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188 | } |
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189 | } |
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190 | |
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191 | |
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192 | // Final output combines tone mapping of the original scene, with an |
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193 | // exposure setting passed in as a GPU parameter, and an additive bloom |
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194 | // effect |
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195 | target_output |
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196 | { |
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197 | input none |
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198 | pass render_quad |
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199 | { |
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200 | material Ogre/Compositor/HDR/ToneMapping |
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201 | input 0 rt_full |
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202 | input 1 rt_bloom0 |
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203 | input 2 rt_lum0 |
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204 | } |
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205 | } |
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206 | } |
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207 | } |
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