Last change
on this file since 8346 was
8346,
checked in by marwegma, 14 years ago
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Godrays.material added. Compositor script will follow.
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File size:
1.0 KB
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1 | /** |
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2 | * |
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3 | * \author Markus Wegmann |
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4 | * |
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5 | **/ |
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6 | |
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7 | |
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8 | material Godrays/Raw/Sun // Renders the sun as a single colored sphere. Z-buffering is enabled. |
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9 | { |
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10 | technique |
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11 | { |
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12 | pass |
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13 | { |
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14 | ambient 1.0 1.0 1.0 1.0 |
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15 | lightning off |
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16 | } |
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17 | } |
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18 | } |
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19 | |
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20 | material Godrays/Raw/Obstacle // Renders the sun as a single colored sphere. Z-buffering is enabled. |
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21 | { |
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22 | technique |
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23 | { |
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24 | pass |
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25 | { |
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26 | ambient 0.0 0.0 0.0 1.0 |
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27 | lightning off |
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28 | } |
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29 | } |
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30 | } |
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31 | |
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32 | |
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33 | fragment_program GodrayBlurFragmentProgram cg |
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34 | { |
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35 | source Godrays_blur.cg |
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36 | entry_point godray_blur |
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37 | profiles ps_3_0 fp40 |
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38 | } |
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39 | |
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40 | |
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41 | material Godrays/Blur/RadialBlur |
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42 | { |
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43 | technique |
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44 | { |
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45 | |
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46 | pass |
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47 | { |
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48 | fragment_program_ref GodrayBlurFragmentProgram |
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49 | { |
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50 | param_indexed 0 float2 0.0 0.0 |
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51 | param_indexed 1 float 1.0 |
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52 | param_indexed 2 float 0.1 |
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53 | param_indexed 3 float 0.7 |
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54 | // The raw decal has to be loaded manually by api. |
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55 | } |
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56 | } |
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57 | } |
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58 | } |
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